Changeling: The Lost cover |
|
Designer(s) | Ethan Skemp |
---|---|
Publisher(s) | White Wolf |
Publication date | August 2007 |
Genre(s) | Personal Horror |
System(s) | Storytelling System |
Changeling: The Lost is the fifth supplementary role-playing game line published by White Wolf, Inc. It uses the Storytelling System for rules and is set in the new World of Darkness setting. Changeling is the second limited game published by White Wolf after Promethean: The Created, but in April 2008 it was announced that because of the success of the line it would be an extended limited series not limited to 5 books.[1] Since then a 6th book has been announced, Equinox Road. A 7th book, Goblin Market, was also announced as a PDF only book.[2]
The game is primarily inspired by tales of changelings from European folklore, but includes elements of similar stories from around the world. While superficially similar to the original World of Darkness game Changeling: The Dreaming, Changeling: The Lost approaches the legends from a more traditional perspective of mortals kidnapped by Fae, and eschews the past life angle that characterized its predecessor.
Contents |
The game was released on August 16, 2007, "just in time for Gen Con," according to the White Wolf website. Previous to that, updates on the White Wolf Inc. website slowly revealed more about the setting and the mechanics. Much of what was known about the game, prior to the official updates, was disseminated by members who attended the 2007 GAMA Trade Show in Las Vegas.
On April 25 2007, a White Wolf staff member's publicly posted photograph documenting a prank revealed the Changeling cover for the first time.[3]
On April 30 2007, the cover for Changeling: The Lost was officially revealed via White Wolf's news feed[4]; coupled with this description of the game line from the publisher:
Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.
The cover depicts the Changeling title super-imposed over a mass of green thorns; a battered Luna Moth is impaled on the thorns.
A "quickstart" version of Changeling: The Lost was released for Free RPG Day, June 23, 2007. This free demo was made available for download from the White Wolf, Inc. website on June 26 2007.
The game is set in the World of Darkness, a fictional analog to the real world in which human beings unknowingly coexist with legendary monsters and other supernatural phenomena. The "Changelings" of the title are ordinary human beings who were kidnapped by the Fae and taken as slaves to their world (alternately known as Arcadia or Faerie). The player characters are changelings who have managed to escape their otherworldly captors and struggle through the barrier (known as the Hedge or the Thorns) that separates Faerie from Earth. The game focuses on the experiences of these changelings as they re-discover the world of their birth, try to cope with the changes they have undergone, and seek to evade recapture.
The dominant themes of the game are the pain of loss, the quest for identity, and the bittersweet nature of human existence.
Changelings refer to themselves as "the Lost": they were kidnapped by the godlike Fae, taken to an alien realm, and held prisoner. While trapped in Faerie (referred to as their "Durance"), they were forced to serve their otherworldly masters and endure inhuman tortures; to survive under the twisted laws underpinning Arcadia, they also had to undergo physical and supernatural changes. Many escape only to find that they have been replaced by a faerie simulacrum (called a "Fetch") and that they have not been missed at all. Most also discover that time passed differently in Arcadia than in the mortal world, and they are either too old or too young to resume their normal lives. Those who can often do attempt to pick up where they left off before they were taken, with varying degrees of success, while others try to build new human lives elsewhere. However even under the best possible circumstances, the Lost are no longer fully human; they have become part of both worlds and while they are still human enough to make sense of human things, they have been changed just enough to skew their perceptions. Many embrace their new existences, compensating for the loss of their mortal lives by immersing themselves in changeling society. Most find that they have come to appreciate humanity in a new way, finding beauty in the most mundane or painful of experiences, aching for things they did not appreciate before their capture.
Changeling characters are unique individuals, each one shaped differently by his or her personal experiences in the world of the Fae. As a result Changeling: The Lost features a more nuanced and detailed character-creation system than the other World of Darkness games. Each Changeling possesses a Seeming, and may possess a Kith which further defines a seeming, a Court represented by Seasons or any other patterns, and Entitlements which are used to distinguish and describe the nature of the character according to the changes that her time with the Fae have wrought upon her. Some Changelings exhibit inhuman beauty, while others exhibit atavism; some are defined by a particular season, while others are defined by their approach to social interaction.
All things fae, including changelings, are also protected by the Mask, an illusion that makes them appear as mundane versions of themselves. Only fae beings can see through the Mask, though they can ensorcell humans and thereby grant them the temporary ability to see through the Mask.
The Seemings are as listed:
Beasts: Changelings that share qualities with animals both mythical and mundane.
Darklings: Changelings that represent the aspects of Fear and Shadow.
Elementals: Changelings that have become one with an aspect of nature.
Fairests: Changelings that embody the beauty and majesty of the Fae.
Ogres: Changelings that were subject to violence and became avatars of it.
Wizened: Changelings that served as workers and servants only to become the figure of their profession.
The Courts include:
Spring: The Emerald Court, affiliated with the emotion of Desire and the aspect of New Growth and Rejuvination
Summer: The Crimson Court, affiliated with the emotion of Wrath and the aspects of Heat and the Sun
Autumn: The Ashen Court, affiliated with the emotion of Fear and the aspects of the Harvest and Decay
Winter: The Onyx Court, affiliated with the emotion of Sorrow and the aspect of Cold.
North: The Armor Court, affiliated with Suffering/Detachment and the Black Tortoise
East: The Serpent Court, affiliated with Greed/Envy and the Azure Dragon
South: The Vermilion Court, affiliated with Passion/Ecstasy and the Vermilion Bird
West: The White Tiger Court, affiliated with Honor/War and, obviously, the White Tiger
Sun: The Court of the Day, affiliated with Shame and Righteousness
Moon: The Court of the Night, affiliated with Disgust and Wickedness
The Lost have many problems to deal with, the most prominent being the Gentry, or True Fae. Other problems include their fetches, Hobgoblins, Enchanted Mortals, Mad Changelings, and the various other beings within the World of Darkness Cosmology.